

Combined with the new and improved audio work, it’s disgusting even if you’ve played tons of the best horror games and are jaded like I am. The Dead Space remake is being built using the Frostbite engine, and when looking at the detailed textures and lighting, the word that most often came to mind while playing is “lavish.” There’s some incredible graphics design work here, with special attention given to the lighting across different scenes, something the developers were keen to point out wouldn’t have been possible if Dead Space was a cross-generation game.Ĭombat plays out similarly to the original, but is elevated by the new Peeling system, which tracks separate damage dealt to flesh and bone. Others see significant changes, which works to make this feel like a fresh experience despite how familiar it is overall.

Motive Studio has painstakingly recreated locations and enemies, with many sections playing out near-identical to the original game.

By contrast, Capcom refers to Resident Evil 2 and Resident Evil 3 as remakes, but in practice both are closer to new games altogether, changing the way in which the titles play, having new conversations, sequences of events, and more.Īs it stands, this remake of Dead Space falls somewhere at the halfway point of the two extremes. Some games, such as Bluepoint Games’ efforts with Shadow of the Colossus and Demon’s Souls, are one-to-one remakes in every way possible, with only the most minute non-graphical changes. To start, it’s important to understand exactly what this remake is, as that term is used all across the industry and has been the subject of much debate. The company did not see the contents of this preview before publishing. Here’s my impressions.ĭisclaimer: Accommodations for this preview event were paid for by Electronic Arts. If the rest of the game is as impressively redesigned as what I played, then this could be an early entry in the best horror games of 2023. This play session provided access to the first three chapters of the game, and while I’ve played through the original Dead Space at least a half-dozen times, there were still a couple of moments the game took me off guard. I also interviewed senior producer Philippe Ducharme and technical director David Robillard on how the Dead Space remake came together. I recently got the chance to play almost four hours of the upcoming Dead Space remake at a preview event held by publisher Electronic Arts and developer Motive Studios. As I step through darkened hallways and across piles of severed corpses, with rare bursts of neon signs illuminating the way while machinery grinds to break up the eerie silence, going back through the USG Ishimura feels familiar and unknown at the same time.
